Finlay Laidlaw

AURIONNAUT

24 Jan 2024

AURIONNAUT on itch.io

This project was created for the IntoGames Search for a Star competition, in the category of programming.

The competition was open ended in terms of what game you could make, I decided to go with a space combat game for a few reasons:

When picking a physics engine I saw that PhysX was a popular choice and it had a lot of documentation.

Things I would do differently:

Perhaps if I had done the above things, I would have been able to add features more efficiently and had a little extra time to add gameplay features like upgrades and enemies with different stats.